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Video Game Developers

Video Game Developers

Adam Mayhem

September 30, 2014

Founded in 2012 by Chicago native Adam Mayhem, Mayhem Games USA is the developer and publisher of Barter Empire, a retro role-playing game set in the massive open world of war-torn Dithera, where the king is dead, the queen is missing and the fate of the kingdom rests in your hands. You play as Malice, a young adventurer seeking to unlock her past and find her fortune. Featuring over 30 playable characters and numerous homes, farms and establishments that the player can purchase and operate, Barter Empire is a epic tale of power, wealth and adventure.

Since Barter Empire‘s release in April of 2014, Mayhem Games USA has turned their attention to other projects including Urban Explorer, a first-person exploration game and their latest project, The Scoundrels Guild: A Tale of Thieves, a modern take on the classic Choose Your Own Adventure books and Sierra games such as Quest for Glory.

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Video Game Developers

Liam Raum

August 5, 2014

Released in 2008 by Tales of Game’s Studios, Barkley, Shut Up and Jam: Gaiden was a freeware role-playing game that thrust the player into a post-apocalyptic world in which — thanks to former NBA superstar Charles Barkley and his deadly Chaos Dunk — the game of basketball is outlawed, and those who play are hunted down and killed by the B-Ball Removal Department, helmed by a ruthless Michael Jordan. When another devastating Chaos Dunk is unleashed on humanity, Barkley is immediately blamed and is forced to embark on an epic adventure with the fate of the world hanging in the balance.

Built initially in RPG Maker and later ported to Game Maker 6.1 due to its increased power and flexibility, Barkley, Shut Up and Jam: Gaiden was developed by Brian Raum, Eric Shumaker and Jesse Ceranowicz, members of an amateur game development forum, with assistance provided by other various members of the forum. Liam Raum later joined the team as the head of Tales of Game’s.

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Video Game Developers

iToken

July 11, 2014

Born in Osaka, Japan in 1976, video game developer iToken currently resides in Taiwan, where he is hard at work on the follow-up to his 2013 release, Womb, a sci-fi tale taking place in the lonely solitude of an abandoned space station, as the protagonist toes the thin line between sanity and insanity.

Readers can learn more about iToken and his projects here.

What was your introduction to the world of role-playing games? Perhaps along those same lines, are there any particularly memorable gaming experiences from your childhood that you still fondly recall?

The first RPG game I played was Mother 2. I think in the U.S., it was release as Earthbound. We were the only family at that time that had the NES console in the neighborhood, so many of my friends would come to our house and play with us. They all wanted to play games like Super Mario Bros., Punch Out, etc., taking turns. When my turn comes, I boot up Earthbound and all of them go home, because they don’t dig RPGs at that time and not to mention the long playing time. I was hooked into RPGs because it’s the first time that I played a game that tells a story. Zelda, Pirate Higermaru, Chrono Trigger… those were classics.

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Video Game Developers

Ross Tunney

June 12, 2014

Video game developer Ross Tunney is the creative director and head developer at New Reality Games, the studio responsible for the Data Hacker series, which began as a hobby project for Tunney and has since blossomed into a series played by gamers all over the world. The series explores the idea of the existence of countless virtual realms existing beyond our current understanding or reach, blurring the lines of reality. The third game in the series, Data Hacker: Reboot, is a classically-styled RPG that is currently under development, and New Reality Games is seeking investors via Kickstarter. Featuring a unique story, precise pixel movement, challenging puzzles, engaging combat and beautiful environments, the game builds upon the world unveiled in the two previous games in the series, Data Hacker: Initiation and Data Hacker: Corruption.

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Video Game Developers

Jeremy Zink

May 12, 2014

From a very young age, video game developer Jeremy Zink wanted to create games. Even before he began working on his first game, he conceived of an entire series of adventures, including character designs, storylines, gameplay features and more.

“Game design is very meaningful to me,” Zink muses. “It’s a powerful form of creative expression that combines all art forms into one interactive experience.”

His first game, Elements: Soul of Fire, was completed with the assistance of his father and features 21 playable characters and over 70 hours of gameplay.

What was your childhood like, and what made you first want to create your own games?

First of all, I just want to say that being a creator is awesome, and the greatest thing ever. I’d rather have no other talent than the ability to create. As well, to me, Elements isn’t just a game; it’s a story about a world filled with characters who feel. A lot of video games don’t get the credit they deserve, in some cases even from those who create them. Some people consider them trite, while others treat them as art; I find myself siding with the latter.

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